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阅读:1536回复:2
ArcEngine的一个简单鹰眼
<br><font face="Verdana">首先,添加两个MapControl,主图命名为mapMain,鹰眼图命名为mapEye</font></p>
<p><font face="Verdana">Imports ESRI.ArcGIS.Geometry<br> Imports ESRI.ArcGIS.Display</font></p> <p><font face="Verdana">Public Class Form1</font></p> <p><font face="Verdana"> Private EyeRect As IEnvelope '鹰眼矩形框范围<br> Private EyeSym As ISimpleFillSymbol ‘鹰眼矩形框符号</font></p> <p> ’得到鹰眼矩形框范围</p> <p><font face="Verdana"> Private Function GetEyeRect() As IEnvelope</font></p> <p><font face="Verdana"> Dim pEnvMainFull As IEnvelope<br> pEnvMainFull = mapMain.FullExtent<br> Dim pEnvMainExt As IEnvelope<br> pEnvMainExt = mapMain.Extent</font></p> <p><font face="Verdana"> Dim pEnvEyeFull As IEnvelope<br> pEnvEyeFull = mapEye.FullExtent<br> Dim pEnvEyeExt As IEnvelope<br> pEnvEyeExt = New Envelope</font></p> <p><font face="Verdana"> pEnvEyeExt.XMin = pEnvEyeFull.XMin + (pEnvMainExt.XMin - pEnvMainFull.XMin) / pEnvMainFull.Width * pEnvEyeFull.Width<br> pEnvEyeExt.XMax = pEnvEyeFull.XMax - (pEnvMainFull.XMax - pEnvMainExt.XMax) / pEnvMainFull.Width * pEnvEyeFull.Width<br> pEnvEyeExt.YMin = pEnvEyeFull.YMin + (pEnvMainExt.YMin - pEnvMainFull.YMin) / pEnvMainFull.Height * pEnvEyeFull.Height<br> pEnvEyeExt.YMax = pEnvEyeFull.YMax - (pEnvMainFull.YMax - pEnvMainExt.YMax) / pEnvMainFull.Height * pEnvEyeFull.Height</font></p> <p><font face="Verdana"> GetEyeRect = pEnvEyeExt</font></p> <p><font face="Verdana"> End Function</font></p> <p> ‘得到RGB颜色</p> <p><font face="Verdana"> Private Function GetRGBColor(ByVal pRed As Long, ByVal pGreen As Long, ByVal pBlue As Long) As IRgbColor</font></p> <p><font face="Verdana"> Dim pRGB As IRgbColor<br> pRGB = New RgbColor</font></p> <p><font face="Verdana"> pRGB.Red = pRed<br> pRGB.Green = pGreen<br> pRGB.Blue = pBlue<br> pRGB.UseWindowsDithering = True</font></p> <p><font face="Verdana"> GetRGBColor = pRGB</font></p> <p><font face="Verdana"> End Function</font></p> <p> ’得到鹰眼矩形框符号</p> <p><font face="Verdana"> Private Function GetEyeSym() As ISimpleFillSymbol</font></p> <p><font face="Verdana"> Dim pSym As ISimpleFillSymbol<br> pSym = New SimpleFillSymbol</font></p> <p><font face="Verdana"> Dim pLnSym As ISimpleLineSymbol<br> pLnSym = New SimpleLineSymbol<br> pLnSym.Color = Me.GetRGBColor(255, 0, 0)<br> pLnSym.Style = esriSimpleLineStyle.esriSLSSolid<br> pLnSym.Width = 2</font></p> <p><font face="Verdana"> pSym.Color = Me.GetRGBColor(255, 0, 0)<br> pSym.Style = esriSimpleFillStyle.esriSFSBackwardDiagonal<br> pSym.Outline = pLnSym</font></p> <p><font face="Verdana"> GetEyeSym = pSym</font></p> <p><font face="Verdana"> End Function</font></p> <p> ‘mapEye.Refresh()事件激活了mapEye的OnAfterDraw事件 -> 开始绘制鹰眼矩形框</p> <p><font face="Verdana"> Private Sub mapEye_OnAfterDraw(ByVal sender As System.Object, ByVal e As ESRI.ArcGIS.Controls.IMapControlEvents2_OnAfterDrawEvent) Handles mapEye.OnAfterDraw</font></p> <p><font face="Verdana"> EyeRect = GetEyeRect()<br> EyeSym = GetEyeSym()</font></p> <p><font face="Verdana"> If Not EyeRect Is Nothing And Not EyeSym Is Nothing Then<br> mapEye.DrawShape(EyeRect, EyeSym)<br> End If<br> End Sub</font></p> <p> '在主图(mapMain)上进行操作(放大,缩小,平抑等),激活了mapMain_OnAfterScreenDraw事件</p> <p><font face="Verdana"> Private Sub mapMain_OnAfterScreenDraw(ByVal sender As System.Object, ByVal e As ESRI.ArcGIS.Controls.IMapControlEvents2_OnAfterScreenDrawEvent) Handles mapMain.OnAfterScreenDraw</font></p> <p><font face="Verdana"> mapEye.Refresh()</font></p> <p><font face="Verdana"> End Sub</font></p> <p><font face="Verdana">End Class</font></p> <p><font face="Verdana">在为MapControl添加事件时,我发现了三个事件:<font face="Verdana">OnAfterDraw</font>,<font face="Verdana">OnAfterScreenDraw</font>,OnBeforeScreenDraw ;</font></p> <p><font face="Verdana"> 经过调试,我发现三者的执行顺序是 OnBeforeScreenDraw -> <font face="Verdana">OnAfterDraw</font> -> <font face="Verdana">OnAfterScreenDraw</font></font></p> <p><font face="Verdana"> OnBeforeScreenDraw 意思还比较好理解,意为“执行屏幕绘制钱”,<font face="Verdana">OnAfterDraw</font> 与 <font face="Verdana">OnAfterScreenDraw就有点混淆了</font></font></p> <p>于是,我进行了一些调整和实验,把 mapEye.Refresh() 放在了 <font face="Verdana">mapMain_OnAfterDraw</font> 事件中,结果程序顺利运行;</p> <p> 把 mapEye_OnAfterDraw() 事件改成为 mapEye_OnAfterScreenDraw() 事件,内容保持不变,结果程序没有现实鹰眼功能;</p> <p> 由此我大概猜想:鹰眼框的绘制是不是算作“屏幕上图形的绘制”,故只能在OnAfterScreenDraw前执行,而主图上的一系列操作只要能够激发</p> <p><font face="Verdana"> mapEye.Refresh()就可以了,放在 mapMain_OnAfterScreenDraw 或是 mapMain_OnAfterDraw 中都是一样</font></p> <p><font face="Verdana">关于MapControl的三个事件<font face="Verdana">OnAfterDraw</font>,<font face="Verdana">OnAfterScreenDraw</font>,OnBeforeScreenDraw 还望大家予以更详尽,更深入的讨论和讲解~~~ </font></p> |
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1楼#
发布于:2008-08-22 10:10
大家都在重复的写同样的代码,乐此不疲。为何不愿意做成一个通用的控件,一次写成,多处使用呢?
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2楼#
发布于:2008-08-22 10:13
我写了一个简单的,可以提供大家使用。使用起来非常简单。 <a href="http://www.gisempire.com/bbs/dispbbs.asp?BoardID=62;ID=66591;replyID=;skin=1" target="_blank" >http://www.gisempire.com/bbs/dispbbs.asp?BoardID=62;ID=66591;replyID=;skin=1</A>
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